Format text have an artifact when pin name has changed in terms of character case. It leaves previous pin. ...
While attempting to modify the World Align Blend function in order to map decals to a surface based on a world vector input, I discovered the function fails to compile while passing the SceneTexture ...
When crouching is set in the CharacterMovement Component, the distance from the character capsule to the floor increases by one unit while crouching. Regression: No - Same behavior occurs in 4.16.3 ...
Occasionally getting a crash when playing with Vulkan Mobile Preview. Have not had it repro 100% of the time. ...
The FSceneView::Deproject function calls FMatrix::TransformVector4 and passes an FPlane value. TransformVector4 takes in an FVector4 parameter, so the value being passed is implicitly converted to F ...
The final column of DataTable is always returned when using "Get Data Table Column as String" blueprint node. "Get Data Table Column as String" Blueprint node is new as of 4.19 ...
Outputs from "GetClassDefaults" node will break if a reroute node is used between input and node. Does not occur in 4.18 ...
Changing the Max LODLevel on a landscape causes a crash in content examples. ...
Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...
No error message when connecting a non-convertible pin type on a MakeSet node. The connection fails silently. I have not checked this issue on Linux or Mac. This was also seen in //UE4/Release-4 ...