There are a number of reported movie crash issues, but this report likely covers the main cause. Garbage collection changed in Android 4.0 and we are triggering a check that does not happen with ba ...
FindCollisionUV always returns False on Skeletal Meshes User Description: In UE 4.14.0, the blueprint "Find Collision UV" functions doesn't work properly with Skeletal Meshes. While it works fine ...
Trying to launch the editor with the command -MacExplicitRenderer=0 causes a crash. At the time of the crash, the following line appears in the log:LogMac:Error: appError called: Assertion failed: A ...
Multiple users have reported an issue where their packaged games are freezing after an indeterminate period of time. The reproduction steps and logs of each user are different but the reproduction s ...
It is no longer possible to enable C++ exceptions for the ProjectEditor target in code projects that use the binary Engine. Some fixes that were made for 4.19 now correctly show an error message if ...
Depth buffer corruption/artifacts when using VR with certain AMD GPUs Tested with Oculus DK2, User reports with Oculus Rift ...
In any newly opened project the 'Keyboard Shortcuts' within the 'Editor Preferences' for the 'Blueprint Editor' do not appear until you have opened a blueprint within the project. After closing and ...
Changing the mouse cursor depending on what it is currently over only happens if a mouse button is also being held down. This worked normally in version 4.5.1 WORKAROUND: In UGameViewportClient::Ge ...
This is a common crash affecting users. User DescriptionsJust import a Mesh of Fuse Source Context 624 void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& Out ...
REGRESSION: Yes, does not occur in 4.17 When dragging a blueprint component from the Component tree into the graph, user receives an incorrect tooltip message (same one if they attempt an incorrect ...