Tangent Update Feature Not Working

UE - Graphics Features - Nov 7, 2016

Feature is not working. Might be good to make some kind of unit test in the future. ...

4.14 Launcher version ships with UE4-VulkanRHI*.a but requires Github source

UE - Platform - Mobile - Nov 7, 2016

Launcher build ships with VulkanRHI Android binaries but do not seem to support Vulkan on Android from the launcher build without source. ...

"Could not make DefaultGameplayTags.ini Writable" toast when adding to Gameplay Tag Table List Array

UE - Gameplay - Nov 4, 2016

When adding an item to the Gameplay Tag Table List array in Project Settings, the user receives a toast reading: "Could not make ProjectPath/Config/DefaultGameplayTags.ini Writable" I didn't see t ...

App crashes on launch when packaged for Vulkan with Scalable 2D/3D

UE - Platform - Mobile - Nov 4, 2016

No Vulkan SDK was installed Crashed on a Nexus 6P ...

Crash disabling Import Tags from Config in Project Settings

UE - Gameplay - Nov 4, 2016

Crash occurs when disabling Import Tags from Configs in the Project Settings under GamplayTags. There are also ensures that occur with it, linked here. If these need a separate fix, I can enter a ...

FBX sockets (that are parented to a mesh) import rotated when using axis conversion

UE - Editor - Content Pipeline - Import and Export - Nov 4, 2016

If you have socket locators parented to the mesh in Maya and you have a Y-Up environment, the sockets will import to UE4 with an incorrect orientation. See attached images. ...

Incorrect Struct variable type after restarting the editor

UE - Gameplay - Blueprint - Nov 4, 2016

If the editor is restarted between creating a blueprint enum and creating a struct / adding a variable of the enum type to the struct, then the variable type will incorrectly show as "Enum" rather t ...

Cooking Fails After FBX Imports Within Only Spot Lights

UE - Editor - Content Pipeline - Import and Export - Nov 4, 2016

When importing an FBX file with only lights (in this case) via the "Import Into Level" feature this will cause the cook to fail. This can be resolved by adding geometry into the FBX file. ...

Missing check for nullptr in Linker.cpp

UE - Foundation - Core - Nov 3, 2016

At line 610 in Linker.cpp, the following declaration is made:UPackage* FilenamePkg = (ExistingPackage ? ExistingPackage : CreatePackage(nullptr, *PackageNameToCreate)); if (FilenamePkg != Exis ...

Unnecessary extra condition check in PropertyStruct.cpp

UE - Foundation - Core - Nov 3, 2016

On line 300 of PropertyStruct.cpp, there is the following if check:if ((Struct->StructFlags & STRUCT_SerializeFromMismatchedTag) && (Tag.Type != NAME_StructProperty || (Tag.StructName != Struct->Get ...