When adding a PhysicsConstraintComponent to a class, it can be properly edited in the Blueprint editor. However, if trying to manipulate it via the instance editor, it is "locked down" ...
FBodyInstance::Weld did not check to see whether or not child components were already welded to a parent. This meant that whenever Weld was called, ShapeToBodiesMap would continue to grow in size, e ...
Particle lights cause flickering when using either FXAA or no AA, but turns into black squares on the screen when you enable Gaussian Blur Regression: Yes, does not occur in 4.10 ...
When we have a mesh containing one triangle with two vertex at the same location the importer is crashing. It crash because rejecting the line triangle result with a mesh containing no vertex which ...
Error message: Stack overflow - code c00000fd (first/second chance not available) Source Context: 687 if (SyncGroup != NAME_None) 688 { 689 CollectMarkers(); 690 ...
No Profiler stats are being listed for nodes after a reroute node. Just the nodes are listed with no stats present. ...
Blueprints with a mesh call the UCS continuously when focusing the thumbnail in the content browser. This is easily visible with a Print String in the UCS causing log spam. This does not occur in ...
Attempting to paste a task that contains decorators does not paste it near the mouse location, and pastes it off screen instead. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary and Main ...
When placing a Two Bone IK node in the Anim Graph, the Joint Target Location input will be exposed on the node, even though, by default, Join Target Location Space is set to Component Space. Join T ...
In a standalone game window, the user is able to grab the left side of the standalone game window, making it possible for the user to grab and resize the window while playing. Could be similar to [ ...