Interchange: Forcing "Bind Pose Time Zero" to true doesn't always give good result

UE - Editor - Content Pipeline - Import and Export - Nov 6, 2024

When using the legacy fbx importer with time zero option to true the skinning is good. So its a regression. Would be awesome if it can be fix in 5.5.1 ...

AllowAsyncRenderThreadUpdatesEditorGameWorld/AllowAsyncRenderThreadUpdatesEditor CVars are off by default and unsafe in Niagara

UE - Niagara - Mar 4, 2025

This user made a github pull request: [Link Removed] but it was auto rejected. I think that we can consider taking their fixes, but keeping it disabled by default. ...

Landscape visualizers don't work on nanite landscape

UE - Graphics Tools - Terrain - Nov 24, 2025

Landscape visualizers do not work on Nanite Landscapes. Also tested in //UE5/Main/, CL: 48569009 The licensee has provided a patch file with a potential fix. ...

Crash in Hand IK Retargeting with two entries under "IKBones to Move"

UE - Anim - Rigging - Feb 28, 2017

Crash in Hand IK Retargeting with two entries under "IKBones to Move" Only seems to happen when you have a hand bone in the second slot of "IKBones to move" ...

Access Violation crash deleting a Widget Blueprint with an unsaved Animation track - FSequencer::Tick()

UE - Anim - Sequencer - Jun 19, 2017

Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...

Shooter Game Demo Controls have no Textures (Rendering White)

Docs - Samples - Jun 11, 2015

The Textures for the Demo play bars in Shooter Game are rendering White in 4.8.0 release, appears fixed in Main Promotable-CL-2581018. ...

"Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled.

UE - Gameplay - Nov 11, 2015

See UDN thread, which includes suggested fix. https://udn.unrealengine.com/questions/267677/attachactortocomponent-scale-issue-with-scaled-com.html ...

Cannot render more than one shot in a Master Sequence

UE - Anim - Sequencer - Oct 17, 2016

Cannot render more than one shot in a Master Sequence Regression: YES Worked: 3164219 4.14 Releases Broken: 3164583 4.15 Dev-Sequencer ...

Reimporting a static mesh with modified material LODs does not update the materials correctly

Tools - Mar 9, 2017

In Main the cube Section0 LOD material is replaced with the DefaultGrid material which is also not expected. This appears to be a regression from 4.15 based on the test execution history. ...

Setting Default Server map resets Default Game Mode to GameModeBase

UE - Foundation - Core - Apr 13, 2017

REGRESSION: Yes, doesn't occur in 4.15 When the user modifies the server default map it resets the game mode in DefaultEngine.ini This occurs on both Mac and Windows. ...