Using the Refresh Projects button in the UnrealVS toolbar will fail for projects because it can't find the "GenerateProjectFiles.bat" file for the specified project. Licensee reporting the issue me ...
Edit MattK: This seems like more of a cooking issue than an fbx issue. The crash is related to nav collision When adding a FBX import into your project, if you do not close the project out and ope ...
Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...
Encountered a Metal crash when painting Foliage on Mac. I'm unable to reproduce anything similar on Windows. This crash can occur if the user drags a Static Mesh into the Foliage Panel or uses an e ...
This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. Source Context 420 void UEdGraphPin::BreakAllP ...
"When using a UMG ListView widget, there seems to be two ways to be notified of item selection changes. An event on ListView which fires when the selection state of any item changes, and an event on ...
The Editor will crash while opening a project that had previously successfully had a Live Coding patch applied, and then was closed. The `LiveCodingConsole.exe` process continues to run after both t ...
REGRESSION: Does not occur in 4.24 Materials using Texture 2D Arrays have the following errors:[SM5] /Engine/Generated/Material.ush(2225,107-114): error X3004: undeclared identifier 'Material' [S ...
When adding multiple Hierarchical Instanced Static Meshes on a loop and packaging the project in Shipping configuration the application crashes due to LowLevelFatalError [Link Removed] [Line: 1431] ...
In material instances with the parent material depicted in the attached image I expected "Param" to be considered as unused since it's attached to Opacity and it's not used (ie not attached to outpu ...