Details Panel - ShowOnlyInnerProperties does not work in nested structs unless the outer struct also has the metadata

UE - Editor - Workflow Systems - Nov 27, 2023

The current implementation for inlining struct members is setup in a way where we start with the outermost struct and only recurse into any child structs if it contains the ShowOnlyInnerProperties m ...

Foliage breaking when used Sublevels into a Persistent Level

UE - World Creation - Worldbuilding Tools - Foliage - Jul 31, 2024

Misalignment between meshes used in landscape spline segments

UE - Graphics Tools - Terrain - Dec 17, 2024

When using a landscape spline with multiple segments, there can be misalignment between spline segments when the tangent length of segments are too short, causing visual seams between meshes that sh ...

UMG Retainer Box renders incorrect colors with Color Vision Deficiency enabled

UE - Editor - UI Systems - UMG - Aug 27, 2025

When using a Retainer Box in UMG with Color Vision Deficiency enabled, the content inside the Retainer Box is rendered with incorrect colors compared to the rest of the UI. This bug is present in UE ...

EncompassesPoint always returns false on ANavMeshBoundsVolume due to missing BodyInstance

UE - AI - Aug 3, 2025

When calling EncompassesPoint on an ANavMeshBoundsVolume, the method always returns false even if the target point is clearly within the visible volume bounds. This occurs because AVolume::Encompas ...

“None” option removed from “Preview Game Language” in Editor Preferences since UE 5.6

UE - Editor - UI Systems - Oct 24, 2025

In Unreal Engine 5.5 and earlier, users could select “None” as the Preview Game Language in the Editor Preferences. Starting from UE 5.6, this “None” option is no longer available. Based on source ...

Path Tracer Normals Issue

UE - Graphics Features - Path Tracer - Oct 29, 2025

Path Tracing normal maps reflect light differently than Lit, and do not look accurate. Also observed in //UE/Release-5.6, CL: 45232827 ...

PCGs Duplicate Point node option to apply in Relative Space has metadata warnings and crashes editor.

UE - World Creation - Procedural Tools - Jan 21, 2026

When using the PCG Duplicate Point node's "Direction Applied in Relative Space" option, this deletes or messes with the output metadata and, if connected to an output or using it's debug mode, will ...

Changing Game Icon does not properly alter icon on Windows taskbar in packaged project

UE - Foundation - Core - Cooker - Sep 24, 2015

Changing the Game Icon in Windows Packaged projects does not display the new icon on Windows taskbar. ...

"Split Struct Pin" breaks functionality of Transform Bone node

OLD - Anim - Jun 22, 2015

Using the "Split Struct Pin" right click option on the rotation pin breaks the functionality of the Transform Bone node in Animation Blueprints NOTE: I noticed the Roll/Pitch/Yaw are in a differen ...