There are a few issues a licensee has found with the skeletal mesh merge operation. See the UDN for more details and the proposed fixes. Note, the issue with the cloth merge is already logged in a ...
This issue seems to occur only in 4.27 with DX12. Did not repro in 4.27 with -dx11, nor in UE5 DX11/DX12. ...
It looks like this occurs when the grandchild instance window is open. If you close and reopen the Grandchild's window the parameter appears as expected. I've attached a project with the setup step ...
Deleting the first instanced subobject entry from a default value for a map or set variable can result in accessing an incorrect subobject for the element's value during reinstancing, which can then ...
Need to make sure we support nullptr entries or make sure we do not create such null entries. ...
This is from a UDN and I was not able to reproduce it locally in Release-5.0 or Ue5/Main, creating this issue for tracking. ...
Vehicle wheel friction values are applied too high relative to the vehicle centre of mass. They are applied at the wheels original rest position rather than the base of the current wheel location. ...
The different fbx exporters do not cleanup the fbx sdk manager ...
This behavior appears to be a regression new to UE5, as I tested in 4.25 and the issue does not occur. Interestingly, the issue clears up if you switch to No, FXAA, or MSAA antialiasing methods. Th ...