Having a custom event with an empty Soft Class Reference as an input causes packaging to fail if nativization is enabled as the event nativizes with a const TSoftClassPtr<>& and the compiler cannot ...
Licensee seems to add a Toggle track by default when adding ParticleSystem to the sequencer.Correct toggle track image.[Link Removed] ...
From https://udn.unrealengine.com/questions/444690/redirecting-ustruct-used-as-member-of-userdefineds.html In 4.20 it was changed so soft object ptrs pointing to classes work correclty with +ClassR ...
Attempting to add a new element to a struct array through the details panel when the panel is locked results in a crash. Regression?: No This issue did not occur exactly the same way in 4.18, but t ...
Loaded level defined in TSoftObjectPtr <World> fails to load with LoadLevelInstance. This is due to "UEPID" prefix. Because it is rewritten by FSoftObjectPath :: FixupForPIE (), retrieval of Object ...
Packaging with with a nativized blueprint that contains a TMap with a TSubclassOf pointer as a Key causes errors, causing the packaging attempt to fail. Regression?: No Compiling the code for the T ...
Using the ColorCalibrator tool as a cursor by holding "\" gets stuck if you click out of the Editor while hold down the key. ...
Attempting to load a nativized blueprint whose parent contains an instanced subcomponent causes the editor to crash in a packaged build. Regression?: Yes This did not occur in 4.18 ...
Custom collision presets will not be saved properly to foliage after closing and reopening the project. Additionally if you make changes to any collision preset in project settings, the foliage will ...
Hovering the cursor over the "Reset" part of an "Activate" node shows the wrong tooltip. UnrealEngine/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h ...