Remote 2 fails to launch on iPad Pro 11inch

UE - Automation Test - Dec 6, 2018

Unreal Remote 2 is crashing on launch with new ipads.  ...

[CrashReport] Mac/Metal crash due to enabling Metal 2.0 on 10.12.6

UE - Graphics Features - Oct 26, 2017

This is an early trending Mac/Metal crash coming out of 4.18. Mark.S: _Revised Statement: Users are trying to enable Metal 2.0 on 10.12.6. The iOS settings panel lets me show warnings about this st ...

ContentExamples: UMG Example 2.3 "blueprint" is lowercased

Docs - Samples - Jan 19, 2017

The word "blueprint" on stand 2.3 in the Content Examples: UMG map is lowercase, but should be capitalized ...

Raytraced Shadows render incorrectly in a project that has been converted from 5.0.3 to 5.1.1 to 5.2

UE - Rendering - Features - Ray Tracing - May 16, 2023

Version to VersionResultsNew 5.0.3 project to 5.1.1Works as ExpectedNew 5.1.1 project to 5.2Works as ExpectedNew 5.0.3 project to 5.1.1 to 5.2Bug OccursNew 5.0.3 project to 5.2 Bug Occurs The scene ...

Integrate fix for improper failure case for allocation of RenderTargets in Oculus

UE - Platform - XR - Feb 6, 2017

CL 3278583 contains a fix for improper failure state allocation of render targets, which causes intermittent crashes when the HMD is unplugged or has a power interruption. This CL fixes the crash ...

10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players

UE - Networking - May 19, 2015

10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players. Less than 10 don't cause a crash. The user reporting this got a mor ...

Inherited component properties on actor instances of derived blueprints are silently reset to defaults when the blueprint enters a compile error state and is subsequently fixed

UE - Framework - Blueprint Compiler - Mar 6, 2026

When an instance of a child blueprint in a level enters the “Bad Blueprint” state due to a compile error it will reset to default values when it is restored after the compile error has been fixed. ...

Macros with 2 wildcards - first type sets other wildcard

UE - Gameplay - Blueprint - Mar 31, 2015

https://udn.unrealengine.com/questions/240869/macros-with-2-wildcards-first-type-sets-other-wild.html ...

[5.8] Cherry-pick CL 55798320: re-precache PSOs in ULandscapeComponent and UGroomComponent OnRegister (fixes bPSOPrecacheCalled ensure on re-register)

UE - Rendering - RHI - Oct 21, 2026

In 5.8, UPrimitiveComponent::OnUnregister resets FPSOPrecacheComponentData, which clears bPSOPrecacheCalled (regression from CL 48140040). ULandscapeComponent and UGroomComponent only call PrecacheP ...

Crash While Running Project With d3ddebug Enabled (fix provided)

UE - Graphics Features - Mar 6, 2017

A licensee encountered a crash during InjectTranslucentLightArray: according to them they fixed the issue in ShadowProjectionCommon.usf: /** Cube map texture. */ TextureCube<float> ShadowDepthCub ...