10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players. Less than 10 don't cause a crash. The user reporting this got a mor ...
https://udn.unrealengine.com/questions/240869/macros-with-2-wildcards-first-type-sets-other-wild.html ...
A licensee encountered a crash during InjectTranslucentLightArray: according to them they fixed the issue in ShadowProjectionCommon.usf: /** Cube map texture. */ TextureCube<float> ShadowDepthCub ...
When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...
Pick any game with GPU particles. Set the executable to run AFR mode 2 from Nvidia control panel. Look at GPU particles. ...
Unreal Remote 2 does not give information on motion control to PC. This is different from the description of the application. Use this application alongside Unreal Engine to view and control the de ...
Athomas reached out to me with a crash he was having when trying his 'Automatic Sync Marker AnimModifier' on a Skeleton that had Virtual Bones. It was verified that this only happens when Virtual B ...
Function parameters do not appear to pass the correct information after updating from 4.11.2 ...
Repro steps: 1. Create a new project with Third Person C++ Template. 2. Build Editor 3. Build Android 4. Cook the default map with ETC1 5. Deploy to the device and launch. No BSP is being rendered a ...
Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...