Entering a value such as x1-x0 into a math expression node is causing a compiler error in blueprints. This is inconsistent with the behavior in 4.12.5, when entering the same expression would cause ...
This will occur when changing between all Import Types (so long as Create Materials is checked). The callstacks are slightly different depending on which Import Type you switch to. [Link Removed] ...
Get Current Floor Hit Result Normal pin disconnects upon re-opening editor Regression (yes) issue (does not) occur in 4.12.5 ...
The editor is crashing when clicking on a landscape actor in the viewport while simulating or when having a landscape actor selected and simulating. ...
Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material. ...
Editor crashes during initialization, but only on macOS 10.12, not 10.11.6. Crash is due to a shader not compiling... Update: Crash was not occurring on Nvidia or Intel. This was strictly an AMD i ...
VR is no longer rendering to the HTC Vive. Stereo on console command and -VR launch parameter do not render to the Vive in a packaged project ...
The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...
Standalone game is crashing when opening certain maps using the command console. Crashed QA-Promotion QA-Landscape TM-VRSmoke No Crash QA-Decals QAEntry ...
Accepting source for a conflicted blueprint asset in the merge tool currently creates a new asset *_3 and makes the original name asset unopenable. Found on: //UE4/Main CL-3079307 //UE4/Release-4. ...