Frame-locked Sequencers can occasionally produce frames with a zero delta time due to frame number truncation. When this occurs, if the animation cursor is within the range of a Notify State that is ...
Depending on whether I first open the level sequence that contains the control rig, or its parent level sequence, the animation curve will evaluate differently. ...
Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors and components that are part of a streamed level. Saved property values are restored when a lev ...
Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors and components that are part of a streamed level. Blueprint variables can be marked as instan ...
Reported in SF [Link Removed] When inserting a video into the projector light, the projector light no longer appears to work. The reporting user is on a Mac machine (M4). I was not able to reprodu ...
When a Chaos joint constraint is first created, having linear/angular plasticity enabled will unexpectedly force its linear/angular drive position target to zero on initialization, disregarding the ...
In FWorldConditionQuerySharedDefinition::PostSerialize, if (Ar.IsLoading() && SerializedObject != nullptr) the SerializedObject is currently only used for debug logging within Link() and is not ...
After migrating our project from UE 5.5 to 5.7, we are experiencing a consistent engine crash in the Sequencer. The crash occurs specifically when a user attempts to add a component to a Spawnable A ...
When two input actions are bound to the same "pressed" key in the same IMC & one is set to RebuildControlMappings, the input of the other will trigger indefinitely while the key is held down. ...