GetStaticComponentMaskParameterValue returns the value for Static Switch Parameter

UE - Rendering - Architecture - Materials - Apr 24, 2026

UMaterialInterface::GetStaticComponentMaskParameterValue gets the parameter value from the static switch list instead of from the StaticComponentMask list GitHub branch 5.8 still looks to have this ...

Landscape displaces after converting file to Twinmotion 2026.1

TM - Core - Apr 23, 2026

Reported in SF [Link Removed] The client has a file from Twinmotion 2025.2 that contains a sculpted landscape. When converting the file to Twinmotion 2026.1, the landscape becomes displaced from it ...

Collision Animators set to Once Loop mode will not play in Cloud Presentations

TM - Tools - Apr 21, 2026

Reported in SF [Link Removed] Animators will not trigger in Cloud Presentation when in Collision mode and the Loop mode is set to Once. The animation playback will occur properly in the editor vie ...

CharacterMovementComponent boosted upward when falling into acute-angle sloped corner

UE - Runtime - Character - Apr 14, 2026

In UCharacterMovementComponent::TwoWallAdjust, characters can gain unintended upward velocity (slope boosting) when hitting corners with an acute angle (<=90 degrees) while in the Falling movement m ...

Raytraced Hair Lighting using Light Functions atlas and positions the Light function material doesn't render correctly

UE - Rendering - Features - Apr 9, 2026

Light functions don’t render on grooms when using ray traced shadows and positions in the light function material. The setup:A light (point/rect/spot) pointing to a groom hair system. The light's ...

Unit system value resets to default

TM - Tools - Apr 9, 2026

Path not found during exporting XMPs with the exportXMP command

RS - Alignment - Apr 8, 2026

Found in 2.1.1.11916 (R211). RS fails to export the XMPs when certain settings are remembered in RS (Attached rscofig file). This is a regression and didn't occur in the last RS 2.1 public release. ...

HandleKismetEvent (console cmd 'ke'): GT-ALT deadlock when user function flushes async loading

UE - Core - Asset Loader - Apr 8, 2026

Context In builds with the in-game console enabled, users can use the ‘ke’ command to execute UFUNCTIONS on any object:ke * MyFunc // run MyFunc() on ANY UObject with a ufunction with that name ke ...

When using the WebBrowser plugin, Korean input does not work if you type in a different input field from the one that was first used on Google.

UE - AI Workflows - UI Systems - Slate - Apr 7, 2026

In the updated search box, Korean text may not be entered initially. As a workaround, switching to another window using Alt+Tab (or activating a different window) and then returning to click the sea ...