Editor blocks Windows taskbar from showing if taskbar is set to auto-hide

Tools - Mar 16, 2016

If the Windows taskbar is set to auto-hide and the editor is opened on the same monitor, the taskbar cannot be accessed while the editor has focus. ...

Paper2d Plugin Content Missing from Content Browser

UE - Gameplay - Paper2D - Nov 21, 2016

There are a number of assets/content missing from the Paper2D plugin content within the Content Browser. Whether you create a new 4.14 project or upgrade from a previous version, these assets are r ...

Resource files are not recompiled when Version.h changes

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 27, 2017

See: https://udn.unrealengine.com/questions/349077/why-do-we-have-no-dependency-checking-on-modulever.html ...

Load level sequence asynchronously

UE - Anim - Sequencer - Apr 10, 2017

https://udn.unrealengine.com/questions/355667/sequencer-async-loading-issue.html ...

Photorealistic Character sample's hair has broken dithered opacity mask

UE - Graphics Features - Aug 14, 2017

In the 4.17 release, there was blocky dithered opacity mask artifacts on low opacity pixels. ...

Construct object fails to assign a value when using the level blueprint - ConstructObject node issue

UE - Gameplay - Blueprint Compiler - Feb 28, 2018

https://udn.unrealengine.com/questions/419239/uk2node-genericcreateobject-compile-issue.html ...

[USD] Reimport change reference to transient

UE - Editor - Content Pipeline - Import and Export - Mar 31, 2025

https://forums.unrealengine.com/t/usd-reimport-changes-referencers-to-transient/2421831 ...

Watch Pin Crash on Softclasspath

UE - Gameplay - Blueprint Editor - Mar 26, 2020

Mousing over a softclasspath pin from a struct while debugging a Blueprint can lead to a crash.  ...

Android media player rejects RTSP streams.

UE - Platform - Mobile - Apr 14, 2020

The Android Media player checks for a valid stream URL using an HTTP connection (MediaPlayer14.java in RemoteFileExists). This means it erroneously rejects RTSP streams. ...

Preview Rendering Levels are not saved when Opening Level/Project

UE - Graphics Features - Jan 27, 2017

When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...