Branching Points in a Montage Affect the Rotation Outcome of Root Motion

UE - Runtime - Animation - Mar 28, 2025

When playing Montages with Root Motion, the sub stepper extracts root motion transform in small increments. If a Branching Point exists within the interval being extracted, the extraction range is s ...

SetGamePause does not affect Sequencer pause if using audio clock as source

UE - Audio - Sequencer - Oct 24, 2025

We’ve run into some unexpected behavior when combining SetGamePause(true) with Level Sequences. When calling SetGamePause(true) while a Level Sequence is playing, the visuals pause correctly, b ...

Cooker is asserting in Class.h on UE 5.7.1

UE - Core - Systems - Dec 18, 2025

From the linked EPS case: ---------------------------- In UE 5.7 there were some changes to how Enum member names are stored. This change introduces an assert when cooking using the Editor Debug e ...

Having a block in layout before switching to overlay strategy affects the overlay output.

UE - Runtime - Mutable - Mar 5, 2026

Issue: If "Resizable" Layout Strategy contains a block, it will influence the "Overlay" Layout Strategy. Expected behavior: When using "Overlay" Layout Strategy, it should disregard whatever the "R ...

Crash upon diffing Blueprint that was reparented when its previous parent has already been deleted

UE - Gameplay - Blueprint Editor - Sep 20, 2017

When attempting to diff a Blueprint that has been reparented when the previous parent no longer exists in the editor, a crash occurs. The crash is due to the editor attempting to reference the delet ...

Crash Importing Skeletal Mesh LODs with a lot of morph targets

OLD - Anim - May 18, 2016

Crash Importing Skeletal Mesh LODs with a lot of morph targets Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 2 from an ar ...

[CrashReport] UE4Editor_Engine!FTexturePlatformData::GetNumNonStreamingMips() [texturederiveddata.cpp:1260]

UE - Graphics Features - Apr 10, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Mips.Num() > 0 [Link Remov ...

[CrashReport] UE4Editor_Engine!FRepLayout::InitFromObjectClass() [replayout.cpp:2211]

UE - Gameplay - Blueprint - Apr 19, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Property->Proper ...

Crash Re-Importing animation with Additive Layer Tracks after adding a bone to the hierarchy

OLD - Anim - Feb 13, 2017

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: 68 from an array of size 68 Source Context: 733 734 Extrac ...

ContentExamples: Physics Level Multiple misspellings

Docs - Samples - Jan 19, 2017

Physics Example 1.1 "StaticMesh" is one word The word Static Mesh is 2 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/ ...