Creating an event dispatcher in a widget blueprint with the name OnDrop, which is already an existing overridable function, causes the event dispatcher to become corrupted and prevents it from being ...
Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...
Code projects in 4.18 cannot be opened in DebugGame from the commandline. REGRESSION: Yes. This worked successfully in 4.17.2. The attached log is from 4.19. The log for 4.18 was similar. ...
Translucent materials with "Apply fogging" disabled will be affected by volumetric fog. Found in 4.19 CL# 4033788, 4.20 Preview 5 CL# 4173640, and 4.21 ...
CAD assemblies are not displaying correctly. When loaded with Unreal studio, some parts are shown out of position or just not shown. This issue did not appear in 4.19.2 (CL-4033788), as seen in the ...
The Android app stops capturing audio on the second loading. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4239966), 4.21 (CL - 4243265) ...
The Datasmith Importer for 4.20 (4.20E2) imports Glossiness Textures as Normal Maps. This is a regression from 4.19.2 (0.182) as Glossiness Textures were imported as World Textures ...
Launch parameter for changing culture no longer working with additional launch parameters. Also tested on packaged 4.19 project with same result. ...
If a user launches a project in Standalone mode and has a Startup movie while the audio devices on the computer are disabled, the movie will fail to play. As soon as you re-enable an audio device, ...
Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...