Building 4.10 from the GitHub release branch on Linux fails to open after install and instead crashes Community Suggested Fix: Switching triangle order optimization off with r.TriangleOrderOptimiza ...
Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...
It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...
Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...
UObjectBaseUtility::GetInterfaceAddress() fails due to an incorrect serialized value of the 'bImplementedByK2' property within the non-nativized class's Interfaces array on save. See support thread ...
HLOD state is not cleared when moving to a scene without HLOD so primitives may read the state from the old scene and incorrectly cull objects. The safe fix is to clear the HLOD state maps when the ...
Creating a Vector parameter within the Material Parameter collection causes a crash with the engine. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...
Debugging a blueprint with a breakpoint while the Blueprint Editor window is minimized causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5531554), 4.23 (CL - 5586947) ...
Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...
When pressing the End key to have a foliage mesh "snap to floor/surface" the editor will crash. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5898046 ...