Investigate intermittent crash in CacheOptimizeIndexBuffer on Editor startup on Linux

UE - Platform - Linux - Nov 23, 2015

Building 4.10 from the GitHub release branch on Linux fails to open after install and instead crashes Community Suggested Fix: Switching triangle order optimization off with r.TriangleOrderOptimiza ...

Adding special characters into the BundleDisplayName or BundleName causes packaging error

UE - Platform - Mobile - Mar 3, 2016

Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...

Particle Bounds Don't Update Correctly After Moving Particle Component Via BP

UE - Graphics Features - Mar 30, 2017

It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...

Reimporting Static Mesh LODs yields unexpected material assignments

Tools - May 24, 2018

Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...

Non-nativized classes that implement a nativized interface class do not get interface methods called when invoked through a Blueprint function library.

UE - Gameplay - Blueprint - Jul 5, 2018

UObjectBaseUtility::GetInterfaceAddress() fails due to an incorrect serialized value of the 'bImplementedByK2' property within the non-nativized class's Interfaces array on save. See support thread ...

HLOD visibility state isn't cleared when changing scene

UE - Graphics Features - Sep 25, 2018

HLOD state is not cleared when moving to a scene without HLOD so primitives may read the state from the old scene and incorrectly cull objects. The safe fix is to clear the HLOD state maps when the ...

Setting a Vector value in the Material Parameter Collection causes crash

UE - Graphics Features - Mar 1, 2019

Creating a Vector parameter within the Material Parameter collection causes a crash with the engine. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...

Crash on debugging a minimized Blueprint (access violation in SWatchTreeWidgetItem)

UE - Gameplay - Blueprint Editor - Mar 27, 2019

Debugging a blueprint with a breakpoint while the Blueprint Editor window is minimized causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5531554), 4.23 (CL - 5586947) ...

Shadows are Heavily Aliased with PCSS Enabled

UE - Graphics Features - Apr 11, 2019

Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1.  Working as expected in 4.21 CL# 4753647  Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...

Editor Crash While Using "Snap to Floor" Shortcut on Some Foliage Instance.

UE - World Creation - Worldbuilding Tools - Foliage - Apr 15, 2019

When pressing the End key to have a foliage mesh "snap to floor/surface" the editor will crash. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5898046 ...