Function parameters do not appear to pass the correct information after updating from 4.11.2 ...
If the user copies and pastes nodes connecting to a return node in a function then the pins on the return node will become disconnected. ...
Potentially missing lightmass path for skylight that needs to imitate the static directional light GI solution. ...
A user has reported that the IsPlayInMobilePreview function does not return true when playing in Mobile Preview. From looking at the function, it seems to be looking specifically for the commandline ...
UK2Node_CallFunction::GeneratePinTooltipFromFunction relies a lot on loops that increment the index used to check the individual characters in the comments. The problem is that there are a few miss ...
Because DemoNetDriver doesn't override PostTickFlush, it will call the base UNetDriver's PostTickFlush. When both the game NetDriver and DemoNetDriver are ticked, this results in the online interfac ...
In StringTrace.cpp, the TraceString(const TCHAR* InString) function has an erroneous return statement before UE_TRACE_LOG_DEFINITION within the branch checking if the string is already in the set. ...
Rebuilding lighting with commandlet will move hidden sublevels Confirmed in 4.23 MAIN @ CL 5194133 ...
The Material should be contracting and expanding if it is working correctly, but after version 4.16 it is not. Instead it is solid in appearance in the material editor viewport. Below I have linked ...
It is probably link to the fact the function try to access so GUI object that are not accessible in CMD EditorLevelLibrary.spawn_actor_from_object should work in commandlet ...