BoneList and BoneFilterActionOption in LOD0 of LODSettings are displayed after editing other LOD level

UE - Anim - Runtime - Jul 31, 2023

BoneList and BoneFilterActionOption in LOD0 of LODSettings are filters by the following code. void FSkeletalMeshLODSettingsDetails::CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder) { ... st ...

Logging out and then logging in as a new user results in slate creating multiple Slate User IDs

UE - Gameplay - Input - Jul 28, 2023

I believe this is happening because when you change your logged in user, the Slate Application will automatically create a new second slate user with an ID of 2. This is bad because the Slate App is ...

Console history in packaged game is not saved

UE - CoreTech - Jul 25, 2023

Console history is saved correctly in 5.1. The cause is input.ini in EnhancedInput and InputDebugging added in 5.2. Removing these files are a work around. ...

Compatible Skeletons: Support additive animations with different skeleton for additive base

UE - Anim - Runtime - Jun 30, 2023

See linked UDN for details: [Link Removed] ...

Rotation gesture inconsistent output

UE - Gameplay - Input - Jun 30, 2023

Rotation gesture input breaks on android. Not checked on ios/pc ...

Add ThinLTO support to iOS

UE - Platform - Apple - Jun 27, 2023

iOS link times could be sped up by adding ThinLTO support as was done for Android recently. ...

[MetaSounds] The Members' detail panel does not accurately update after making an edit and selecting a different member

UE - Audio - MetaSounds - Jun 26, 2023

Note: This issue also affects MetaSound Patches and any Members Menu List Repro Rate: 5/5 Regression marked as No: issue was seen in 5.2 and 5.1  UE5+Release-5.2-CL-26001984 UE5+Release-5.1-CL- ...

Allow for Chords in the EnhancedInputUserSettings

UE - Gameplay - Input - Jun 23, 2023

VerboseCookerWarning warnings: Saving object into cooked package %s which was created at cook time, Object Name UniqueObjectNameForCooking_0, Full Path %s, Outer class %s

UE - Foundation - Data Pipeline - Cooker - Jun 19, 2023

Creating objects at cook time that are exported into the cooked package is a possible cause of indeterminism, and therefore we have banned it in engine classes and will fire a warning about it. Cur ...

CaseIssues with Korean input in Window 11

UE - Editor - UI Systems - Jun 14, 2023

When entering Korean in the EditableBox on Windows 11, the two Korean characters after pressing the Space key are not entered. I confirmed that it occurs in UE5.1 and UE5.2, and it does not occur i ...