Changing the Animation Mode repeatedly creates a new instance of the AnimBP being used every time you switch back to the Animation Blueprint mode. Example Project: [Link Removed] ...
Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab. This is inconsistent with other asset types; tested with Textures, Materials, and Blueprints, and in each c ...
Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...
If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...
BP Struct's 'Bool variable' will reset back to it's default value on compile. ...
When adding a new variable to a new or existing 'Device Profile' it becomes difficult to close the dialog window. You are unable to click out or press the escape button once in order to close the di ...
WidgetBlueprintLibrary::DrawLines which calls FSlateDrawElement::MakeLines has broken AA for sharp cornered lines. ...
Users are reporting that when playing sounds in projects deployed to their Android Devices, the playback is triggered three times in quick succession. There are known work arounds to this issue, li ...
After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted. This bug is especially nasty because you cannot Ctrl+Z after buildi ...
When using a Find Item node to search for something in an array, you are able to connect execution pins to the node, which then changes it to require an array of execs as an input. ...