Peripheral Vision Angle values are not being clamped to the maximum supported value if a greater value is entered. ...
Setting PrimaryComponentTick.bCanEverTick in a custom actor component's constructor does not does not stop the component from ticking after compile. ...
It looks like FDynamicOutputHelper::IsTypePickerPin and FDynamicOutputHelper::GetTypePickerPin need to be updated to support soft references. ...
User has encountered an issue with duplicate collision primitives when importing custom collision meshes from Maya ...
Need to make sure we support nullptr entries or make sure we do not create such null entries. ...
Generated from CrashReporter Comment from user:Opening de custom node in material editor crashes editor ...
Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already. ...
This was reported by support and verified in Main. This is blocking users from shipping Gear VR store projects going forward. ...
The user for this UDN encountered this simultaneous editing bug occurring only when duplicating array elements of a custom UObject class. ...
GenericUSBController Axis values interfering with input when Xbox Controller is active. (Generic Inputs were added for Switch Support) ...