Animation Track in Shot Does Not Animate With Evaluate Sub Sequences In Isolation Enabled

UE - Anim - Sequencer - May 15, 2018

When Evaluate Sub Sequences in Isolation is enabled in a shot, other shots inside the same sequences only play the transform track and do not play their animation track Does not affect 4.18.3 Relat ...

Bound Variables In UMG Are Deleted As Unused If Not Used In The Graph Window

UE - Editor - UI Systems - Mar 18, 2020

If a variable is bound in the Design Window of a User Widget asset it will be deleted if you use the menu option "Delete all unused variables". Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9 ...

Mutable compile hangs indefinitely when using Customizable Object Extension Data Constants

UE - Anim - Mutable - Oct 25, 2025

I am getting a CO compile to hang indefinitely while compiling. It seems to be caused by the optimization in LocalLogicOptimiserAST that tries to convert 3+ conditionals into a switch statement. It ...

Meta Quest - Visual Artifacting in right eye with Lumen enabled and effects quality set to High

TM - VR - May 9, 2025

Reported in SF [Link Removed] On Meta Quest headsets, when Lumen is enabled for VR, setting the Effects Quality to High can cause visual artifacts to appear in reflections in the right eye of the h ...

Crash when editing gameplay tag query in a structure

UE - Gameplay - Blueprint - Feb 20, 2017

When I try to edit Gameplay tag query in a blueprint structure the editor crashes. Regression: No. This issue affects versions: 4.15, 4.14.3, 4.13.2 (Binary Versions) ...

Trigger Volume Blocks First-Person Template Projectile

UE - Simulation - Physics - Nov 2, 2015

When playing in editor, if you fire your weapon at a trigger volume, the projectiles will bounce off of the volume, regardless of the fact that the collision is set to Query Only. This collision als ...

Difference in Shader Complexity view mode between Static Mesh and Painted Foliage Actors after Enabling 'Dbuffer Decals' in Project Settings

UE - Graphics Features - Oct 19, 2016

The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...

Text block Outline cropped out at large sizes

UE - Editor - UI Systems - Mar 8, 2017

Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...

Camera Cut tracks don't work in some packaged code projects

UE - Anim - Sequencer - Apr 10, 2017

Camera Cut tracks don't work in some packaged code projects Regression: YES Working: 3249277 (4.14.3) Broken: 3348071 (4.15.1) Working: 3383544 (4.16 Main) ...

Hang occurs on Mac when Japanese input is selected and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded

UE - Platform - Apple - Aug 10, 2017

The Editor will hang on Mac if Japanese input is selected on the Mac and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded. REGRESSION: No. T ...