Crash when launching a packaged project where a code class gets a reference to a Blueprint widget that contains an instance of a Blueprint struct

UE - Gameplay - Blueprint - Aug 3, 2017

A packaged project will crash on launch if a code class uses ConstructorHelpers::FClassFinder to get a reference to a Blueprint Widget that contains a Blueprint struct variable. Disabling EDL in the ...

Widgets become unresponsive If a button's Down and Up click is interrupted

UE - Editor - UI Systems - Aug 24, 2015

If a button's interaction settings are set to Down and Up and the button is disabled in between Down and Up (The button is clicked and held and becomes disabled before releasing the button). All inp ...

Widget Components set to screen space do not render in the correct position with low engine scalability settings after upgrading to 4.8 from 4.7

UE - Editor - UI Systems - Jun 29, 2015

I widget component that has been set to show in screen space will not render in the correct position of screen. It will be offset. This appears to happen after a project has been upgraded from 4.7.6 ...

Rich Text is offset when set as the child of a Retainer Box in a Widget Blueprint

UE - Editor - UI Systems - Feb 4, 2021

It seems that when playing a Rich Text Block into a Retainer Box, it causes the text inside the yellow row style to have additional spaces added to it. The user who reported this issue also had issu ...

Hitting a breakpoint in widget blueprint while running PIE with Selected Viewport mode blocks entire editor rendering

UE - Editor - UI Systems - UMG - Oct 6, 2023

This problem does not occur when running PIE with New Editor Window mode. ...

Clients Joining a session destroy and recreate all actors in the level upon joining

UE - Networking - Apr 28, 2015

When a new client joins a server all of the actors will be replaced with new copies of themselves. This will cause things like the construction script and event begin play nodes to fire off every ti ...

After focus has switched to UMG the Arrow keys no longer function for moving the character until the user has return focus to the game

UE - Editor - UI Systems - Sep 17, 2015

If the user clicks a button they cannot move their character with the arrow keys. ...

UMG Tooltips are tiny and unreadable

UE - Editor - UI Systems - Jul 1, 2015

When hovering over tooltips, the windows pop up at a very small, unreadable size. ...

[AI] GameplayDebugger can be enabled by key press when a Slate widget is focused.

UE - Editor - UI Systems - Oct 12, 2021

Found by licensee. After debugging, it appears that the Slate input is consuming the KeyDown event which adds the apostrophe, but it passes the KeyUp event back to Player input. The gameplay debugge ...