java.lang.UnsatisfiedLinkError crash on Xiaomi M4

UE - Platform - Mobile - Jul 11, 2017

This one is very odd; libUE4.so must not have loaded for some reason. Seems odd to only happen on one device. ...

[CrashReport] UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::AddInternal() [multicastdelegatebase.h:113]

UE - World Creation - Worldbuilding Tools - Foliage - Jul 6, 2017

This is a common crash in the 4.16 release. The callstack is similar to [Link Removed], but that was fixed in 4.16.2 while this crash still occurs. Users have not provided any additional informati ...

Crash Occurs After Server Travel When a Multicast Function with Params Was Called in the Level Blueprint

UE - Networking - Jul 5, 2017

When a level's blueprint contains a multicast function with a parameter, Server Traveling to that level, triggering the multicast, Server Traveling to another level and then back to the level that h ...

Exporting static mesh, then importing that fbx(w/ Import Normals and Tangents) doubles vertex count

Tools - Jun 29, 2017

Static meshes exported from the engine have more vertices when imported back into the engine. Occurs on? 4.13 - 3172292 - YES 4.16 - 3466753 - YES 4.17 - CL3512142 - YES ...

Static light contained in a blueprint will need lighting rebuilt each time the project is reopened

UE - Gameplay - Jun 29, 2017

Static light contained in a blueprint will need lighting rebuilt each time the project is reopened. This only seems to occur for a static light that is parented to a static mesh and then that static ...

Investigate crash reported with 4.16 on Sony Xperia Z3 running Marshmallow

UE - Platform - Mobile - Jun 28, 2017

A user has reported a crash that is occurring on his Sony Xperia Z3, https://answers.unrealengine.com/questions/667998/4161-dev-build-app-crashes-on-start-unfortunately.html The user has attached ...

Memory leak on Mac when Credits window is open

UE - Platform - Apple - Jun 27, 2017

The editor is running out of memory on Mac when the Credits window is left open. ...

Crash when altering the values of a custom struct element in a Tmap

UE - Gameplay - Blueprint Compiler - Jun 27, 2017

If the values of the elements in a Tmap are altered for a Tmap that is using a custom struct, the editor will crash on compile. ...

Blueprint dirty after PIE if blueprint contains a reroute node for a Key Struct

UE - Gameplay - Blueprint Compiler - Jun 19, 2017

If a blueprint contains a reroute node for a key structure it will cause the blueprint to become dirtied (needs to be compiled) upon exiting PIE. ...