LODbias settings appear to have no effect when specified by GPU on android

UE - Platform - Mobile - Oct 3, 2019

When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...

Localization Preview Button in Widget Editor does not appear to work

UE - Editor - UI Systems - Oct 3, 2019

The button used to toggle a localization preview in the UMG designer tab does not appear to have an effect on any of the text in the designer tab. ...

LightMap is created exceeding [Packed Light and Shadow Map Texutre Size]

UE - Graphics Features - Lumen - Oct 3, 2019

When LightBuild is performed with CornTestBox.umap of EngineTest, 4096 light maps are generated even though [Packed Light and Shadow Map Texutre Size] is 1024. The reason is that the asset's LightMa ...

Crash when resizing window using Quad Stereo Buffer

UE - Virtual Production - nDisplay - Oct 2, 2019

We noticed crashes in our application when we attempted to resize a window or switch to full-screen mode. Hence, resizing windows and switching to full screen will result in a crash on Unreal Engine ...

Skeletal Meshes have physics collisions lag

UE - Simulation - Physics - Oct 2, 2019

Skeletal mesh's physics collision lag behind the actual mesh. It didn't matter if there was just a root bone or multiple bones/constraints. This doesn't happen when using static meshes. The effect ...

Attachment rules in Level Sequencer are broken

UE - Anim - Sequencer - Oct 2, 2019

The Attach track attachment rules seems to have no effect when selecting "Snap to Target" and playing the sequence. This was reported and tested in 4.23 (CL-8386587). This was reproduced in 4.22.3 ...

Regression in tonemaper sharpen

UE - Graphics Features - Oct 2, 2019

Networking Engine Tests fail for NotifyParamCorrect on Client

UE - Networking - Oct 2, 2019

The following errors occur when running the networking engine tests with 2 clients and a dedicated server. LogFunctionalTest: Error: Assertion failed: 'EngineTestNetActorComponent bRepArrayAddNotif ...

Sequencer crashes when scrubbing characters with sub-anim instances and montage slots

OLD - Anim - Oct 2, 2019

I saw a following assertion. Assertion failed: (AdditivePoses.Num() > 0) || (NonAdditivePoses.Num() > 0) [Link Removed] [Line: 1381] This is my quick fix// code placeholder void FAnimInstance ...

Playing as a Pawn that is a Duplicate of a Blueprint Class doesn't create an Attribute Set

UE - Gameplay - Oct 1, 2019

Creating a duplicate of a Blueprint class that has an AttributeSet seems to be interfering with the creation of the AttributeSet. ...