If a child anim blueprint has enough animations to go beyond the view of the asset override editor, the override editor will not show a vertical scrollbar until the window is resized. ...
If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled. ...
Crash on stopping PIE after using DemoRec in PIE. Possibly related to [Link Removed] which must be fixed, but happens upon stopping PIE. Reproduced in 4.11.0 Preview 3 binary and Main (//UE4/Dev-Ma ...
If "Generate Mesh Distance Fields" is active within the project settings of a project, the .umap of a level will be deleted if a landscape is created and the level is saved, then the 2D texture that ...
Using "Replace variable with..." does not mark a blueprint as needing compilation. Reproduced in 4.9.2 binary, 4.10.1 binary, and Main 4.12 (CL 2813214). This is not a regression; the same bug appe ...
When moving along a positive axis using world origin shifting, the value of the axis will increase and the origin will shift until it reaches a maximum value of 2147483648.000, it will transport the ...
Actors in sublevels do not replicate to Clients after Seamless ServerTravel. The user reporting this noted that "[...] UNetDriver::IsLevelInitializedForActor() keeps returning false even when the ac ...
If a bsp brush is rotated, then the brush clipping feature is used the "Brush Clipping" feature will rotate the created face by 90 degrees or disappear entirely (if set at an angle). ...
Currently, PreviousDesiredLoc and PreviousArmOrigin are not updated when the world origin is updated, which causes camera lag to snap the camera to its new position instead of smoothly transitioning ...
child blueprints calling functions from parent blueprints generate compile errors upon opening project and pressing compile within the child blueprint. Workaround: Open parent blueprint and comp ...