Blueprint array nodes do not display comments

UE - Gameplay - Blueprint - Mar 6, 2015

When you create an array node within a blueprint and add a comment to it, it doesn't show up. This includes the 'add' or 'remove' nodes that are pulled from the original array node. This seems to o ...

Duplicating Collapsed Graph Nodes lose all Pin Links

UE - Gameplay - Blueprint - Mar 24, 2015

Duplicating Collapsed Graph Nodes that have spaces in the name lose all pin connection links. ...

Blueprint parameter of a function call will break on reload of the editor

UE - Gameplay - Blueprint - Jun 8, 2015

When using a code created function call inside of a blueprint that takes in a pointer to a UBlueprint as a paramter the pin for setting the desired blueprint will cause a compile error when the edit ...

Save notification stays in lower left corner when editor is minimized

Tools - Apr 2, 2015

A user has reported that the saving notification sticks on the desktop when the editor is minimized. When you maximize the editor, the saving notification does disappear.I have not been able to repr ...

Reset Emitter button in blueprint emitter component has no effect

UE - Gameplay - Blueprint - May 21, 2015

After setting a particle system component inside blueprint, clicking the "Reset Emitter" button in the details panel does not have any effect on the particle system. ...

Jump Animation for FPS template character breaks on land

OLD - Anim - May 6, 2015

When jumping in the first person template project, the "is in air" animation continues to play after landing. Solution: Switching out the "FirstPerson_JumpStart Asset" node for the "FirstPerson_J ...

Adding new elements to an array in code does not update in a class based blueprint on compile

UE - Gameplay - Blueprint - May 5, 2015

When adding elements to an array inside a code class, blueprint instances of the class do not have their array updated after a hot reload. ...

Cannot get input from input device without Controller already being created

Tools - May 1, 2015

Controller 2 is not getting routed to the scene viewport unless the viewport has been clicked. ...

Compile failure in UHT with combined multi-line / single line comments

UE - Foundation - Core - Apr 22, 2015

Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)" Workaround: Include a space between */ an ...

Crash with for loop and TArray in constructor to generate multiple StaticMeshComponents

UE - Foundation - Core - Apr 20, 2015

Using a TArray to store multiple components being setup inside a for loop of a constructor will crash on project open. Crash Reporter: [Link Removed] ...