Components and Actors attached to physics objects are not solidly attached. The child actor tends to float around in relation to the parent. Occurs even when using a "Weld" attachment In the exam ...
Some users appear confused as to why the skeleton is not saved when they add sockets while in Animation Editing Mode. Unsure what an elegant solution would be at this time. ...
After changing the Slot Name field, the Slot node does not update with the new name until you close and re-open the Animation Blueprint ...
"Use T0As Ref Pose" doesn't work when FBX has two meshes with different bind poses. See attached example assets ...
Changing the Animation Mode repeatedly creates a new instance of the AnimBP being used every time you switch back to the Animation Blueprint mode. Example Project: [Link Removed] ...
When copy/pasting a state network, if any transition has Custom Blend Logic, the Custom Blend Graph becomes read only in the pasted version. ...
When you select an asset that references a skeleton that has moved, the editor asks you to choose a new skeleton. When you choose Yes is it gives the message "The Anim Blueprint could not be loaded ...
Calling the r.DistanceFieldAO command does not work in Shipping Game. It is being called from inside the level blueprint with the "Execute Console Command" node. In the example projects I have it ...
User did convert the project to 4.7.2, but they don't know which project it was made with originally (all he gave me was that it was a long time ago) Unable to repro by converting projects (code an ...
Any modifications made to inherited components in a child blueprint revert to their parent's defaults when playing in packaged game and Launch on. User reported that he also saw it when launching i ...