When using a decal on an unlit material the decal will not render. Adding the DBuffer Decals yields the same result. ...
Server Travel from Map A to Map B then back to Map A will crash on exiting PIE. Generates different call stacks between 4.8.1 and Main. Crash Reporter: 4.8.1: [Link Removed] Main: [Link Removed] ...
This is something that needs to be solved at the color track level in sequencer, we need to be showing current values in place of 0,0,0 for the things that are not animated. When animating just the ...
To have a Particle System use an Emitter Delay Range that is chosen on each loop of the emitter, you must have under Duration, Duration Recalc Each Loop set to True. ...
Renaming a Parameter in a Base Material will make all instances of that Base Material in the level and the instance's thumbnail reset to default values from Base Material until the Instance is opene ...
When you add a editable text box to a project via UMG and package and deploy that project for HTML5, The Text box will show invalid characters when certain keys are pressed. I have attached a photo ...
Using the console commands 'shot', 'highresshot 1' and 'highresshot 2' will crash to the 'recent apps' menu an ipa with Metal enabled. I tried this with 'Forward Rendering with Metal' disabled and u ...
When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...
T_Cobblestone_Rough_N is incorrectly set to TC_Default not TC_NormalMap ...
Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location. From fix CL 2619989: "Fixed FloatingPawnMovement component's issue when controlling AI pawn. Basicall ...