User is able to move objects with Static Mobility on Begin Play

UE - Gameplay - Sep 19, 2016

The user is able to move objects with static mobility on Event Begin Play, which shouldn't be allowed. ...

Crash Occurs While Slicing Procedural Mesh Component

UE - Gameplay - Sep 19, 2016

A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...

Editor crashes when using Save As

UE - Graphics Features - Sep 19, 2016

Editor crashes when using Save As Regression: Yes Broken: 3126145 (Dev-Core integration) Worked: 3126027 ...

Markup in Tutorial Texts Not Being Displayed Correctly

Tools - Sep 19, 2016

Text in the tutorials is not being displayed properly. Instead, the XML markup is being shown as displayed in the attached screenshot. This does not occur in 4.12.5, and is a regression. This occ ...

Linux client and listen server hangs on GameThread when decoding voice chat

UE - Networking - Sep 16, 2016

The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...

Cannot create installed build on Linux

UE - Foundation - Build - Rocket (Installed Engine) - Sep 16, 2016

See log attached to [Link Removed]. NetworkProfiler does not compile on Linux due to a missing assembly. We shouldn't need to ship it on Linux anyway. ...

Inifinite loop in tick task manager with tick when paused and interval

UE - Gameplay - Sep 16, 2016

When processing tick when paused tick interval tick functions an infinite loop can occur. ...

Updating to 4.13 from 4.12 Causes Particle System Orientation to Break When Cooked

UE - Graphics Features - Sep 16, 2016

When updating a particle system with the mesh data type to 4.13 its orientation will change after being cooked. This issue will not appear with PIE, or Stand alone you must Launch from editor. A 4.1 ...

Converting a node from pure to impure and vice versa is listed incorrectly in undo history.

UE - Gameplay - Blueprint - Sep 16, 2016

When converting a node into a pure cast the undo/redo options and undo history will list it as a convert to impure cast. When converting a node into an impure cast the undo/redo options and undo his ...