Crash at startup when vcomp140.dll prerequisite is missing.

TM - Interoperability - May 3, 2024

Some users are experiencing a Crash at startup because of missing vcomp140.dll prerequisite. ...

Changing UFUNCTION Category causes function to not appear in BP right-click menu after hot reload

UE - Gameplay - Blueprint - Mar 11, 2015

If a function with a Category set in its UFUNCTION macro has the value of the category changed and then compiled (hot reload), the function will no longer show up in the right click menu of the blue ...

EXR renders won't go above 640x360 when rendering from an Editor Window

UE - Anim - Sequencer - Jan 4, 2016

User was attempting to render out EXR sequences and ran into an issue where anything above 640x360 caused the window to shrink and render at a lower resolution. The workaround is to "Use Separate P ...

Renaming components in blueprints resets default values for all instances

UE - Gameplay - Blueprint - Sep 15, 2015

Renaming a blueprint component and presing ocmpile will reset any altered instances of the blueprint to default values. ...

Editor crashes when attempting to open maps and modes subcategory after changing player pawn from migrated content folder location that gamemode is referencing

UE - Gameplay - Blueprint - Feb 6, 2015

The editor crashes when a user attempts to open the maps and modes subcategory of project setting while using a gamemode from migrated content, then moves the player pawn in the content browser to a ...

LIVE: Control+Right (Skip Word) in Multi-Line Text Field Freezes Editor

Tools - Oct 30, 2014

In any multi-line text field, scrolling to the end of the last line with the control+right (skip word) command will freeze the editor. In the AnswerHub thread, user twiddle linked to a Pull Request ...

Can only render Matinee movies with Separate Process

Tools - Aug 23, 2016

Can only render Matinee movies with Separate Process. ...

AttachChildren on the client can lose entries

UE - Gameplay - Jan 26, 2016

If a client attaches a scene component to a server authoritative scene component and that server component later has a change in attachment made on the server, the AttachChildren array on the client ...

The Merge Actors Tool doesn't account for rotated collision shapes when doing non-uniform scaling

UE - Gameplay - Aug 30, 2016

Collision shapes for merged actors using the Merge Actor tool do not account for the rotation of the actor when combining the data. It looks like the X and Y collision shape rotation in the world ...