[Legacy][FBX] Animation curves are not added to the skeleton anymore

UE - Editor - Content Pipeline - FBX - Jan 17, 2025

Anamorphic Squeeze Factor causes a blocky Depth of Field issue on AMD Hardware

UE - Graphics Features - Jul 30, 2025

When using the Anamorphic Squeeze Factor on a camera on AMD RDNA3 and RDNA4 hardware, blocking artefacts may be seen depending on the extent of the blur. The peripheries of the viewport appear to be ...

FNiagaraScalabilityManager incorrectly reactivates a NiagaraComponent that was deactivated by runtime user code

UE - Niagara - Scalability - Oct 1, 2025

Context: The Niagara System is the primary tool to do visual effects inside Unreal. Niagara systems can be culled due to distance. Problem: Once a deactivated Niagara System is culled due to distan ...

Patterns On Landscape Spline Normals

UE - Graphics Tools - Terrain - Oct 31, 2025

On higher-density Landscapes, Landscape Splines can lead to patterned artifacts in the geometry normals. Also tested on //UE/Release-5.6, CL:45232827 ...

Constraint Binding ID is broken on attach track when subsequence asset is moved.

UE - Anim - Sequencer - Jan 14, 2026

Moving a level sequence asset that contains actors that are being referenced as a subsequence in an attach track causes the references to drop, even though the subsequence reference is correctly upd ...

Cached State Machine is re-initialized whenever cached pose is referenced

OLD - Anim - May 19, 2015

This may not be an expected use of state machines, but it is becoming a showstopper for a couple of users. These user's are caching their locomotion state machine and then using a second state mach ...

Outside of AnimBP's, Animation Sequences with negative Rate Scales do not animate

OLD - Anim - Mar 20, 2015

Animation Sequences with negative Rate Scales do not play outside of using them in Animation Blueprints...unless they are looping. UPDATE: A negative rate scale value also breaks Anim Montages. ht ...

Duplicating meshes in blueprint improperly place transform widget and initially does not appear in viewport

UE - Gameplay - Blueprint - Jun 24, 2015

If a mesh is duplicated within a blueprint components panel, it will be invisible in the viewport, the transform widget will incorrectly align itself and refrain from moving, and if the transform wi ...

OnClicked events do not trigger on objects 100k units away from camera

UE - Gameplay - Mar 26, 2015

Objects that are 100k uu+ away from camera do not trigger "OnClicked" events ...

LIVE: Morph Targets do not update in Construction Script

OLD - Anim - Oct 21, 2014

Morph Targets do not update in Construction Script Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471) ...