When initializing struct members from default data at UObject initialization time, we are currently copying struct properties that contain instanced subobjects from the default data. This can potent ...
Method FNiagaraScalabilityManager::ProcessSignificance() iterates on indices from Context.SignificanceIndices and uses them to access the State and ManagedComponents arrays. It can then decide to cr ...
Overlap events do not fire on landscapes ...
Android devices don't support split screen functionality. ...
Easing curve handles are interactable on tracks that do not support them. ...
Audio is inconsistent between PIE and standalone game. When the user is in PIE, attenuation appears to be working as expected, but when in standalone game there appears to be no attenuation. ...
Blueprint compile is crashing in a BP with a large number of macros ...
We need to support geometric transform for meshes when importing skeletalmesh ...
Any comment over the allowed number of letters in a line cannot be seen therefore, cannot be edited. ...