Static Mesh LODs cannot be removed after import from the Static Mesh Editor unless you have Simplygon installed. Hovering over the tooltip for "Number of LODs" indicates this as well with "Auto mesh ...
When trying to update a Steam leaderboard, the source code currently adds the new value to the old value instead of replacing the old value with the new value. This works fine for something like a T ...
Actors in sublevels do not replicate to Clients after Seamless ServerTravel. The user reporting this noted that "[...] UNetDriver::IsLevelInitializedForActor() keeps returning false even when the ac ...
The Date and Time variable does not appear to replicate when set to be replicated. If the variable is called on a client the client will not update properly. ...
Actors not marked as Always Relevant do not replicate to Clients that have possessed a vehicle past 15,000 units (the sq root of Net Cull Distance Squared) of the point of possession. Note that repl ...
Material Base Pass Instruction Count will change from a value established when plugging in components pre-compile to a higher value on post compile, but when the material is reopened the count rever ...
When duplicating an element of an array of EditInlineNew UObjects, a reference to the duplicated element is created instead of creating a new UObject that duplicates the initial element's properties ...
Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled. Does NOT occur in packaged projects. Test project included. Set Use Single Process to false in E ...
If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...
Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor. ...