Editor Crashes if GetMaterialIndex is called with an invalid slot name

UE - Graphics Features - Feb 8, 2017

Calling Get Material Index node with an invalid slot name will produce a return value of -1. Passing this value to a Get Material node causes the editor to crash. ...

Editor crashed when opening TM-MeshPaint in QAGame

UE - Graphics Features - Jan 20, 2017

While reviewing [Link Removed] test case, I hit the following crash opening the TM-MeshPaint level. On first attempt shaders were compiling, on attemps after, editor crashes much faster. ...

Crash when rotating and resizing a Background Blur widget

UE - Editor - UI Systems - Feb 16, 2017

If the user rotates a background blur widget and then tries to resize it, this will cause the editor to crash Note: Widget cannot be opened if the widget is saved in this state. ...

Editor crashes on launch after hot reload with multiple modules

Tools - Feb 16, 2017

The editor will crash on open after a hot reload if there are multiple modules in the project. Regression: No - behavior also occurs on 4.14.3 (CL 3249277) Workaround: Compiling with the editor clo ...

Crash trying to delete an actor after undo/redo adding a component

Tools - Feb 1, 2017

Not a regression as it occurs in 4.14.3 ...

Geometry Material Alignment not functioning in 4.8

Tools - Jun 15, 2015

Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...

GameMode::StartNewPlayer calls RestartPlayer() without checking PlayerCanRestart()

UE - Gameplay - Nov 11, 2015

Bug report from UDN thread. https://udn.unrealengine.com/questions/266937/gamemodestartnewplayer-calls-restartplayer-without.html#answer-268579 His point seems sound, we should fix it. ...

Game mode override isn't working when rendering a Sequence

UE - Anim - Sequencer - Oct 17, 2016

Game mode override isn't working when rendering a Sequence Regression: YES Working: 4.14 Release CL:3164219 Broken 4.15 Dev-Sequencer CL:3164583 ...

Copying and Pasting transform tracks creates a second transform track in Sequencer

UE - Anim - Sequencer - Dec 19, 2016

When testing the new features in 4.15, i noticed that when copying and pasting a transform track in Sequencer, and pasting the transform track to an actor, it adds another transform track rather tha ...

[CrashReport] FBX import crash - UE4Editor_UnrealEd!TSet<TPair<unsigned int,FMeshSectionInfo>

Tools - Jan 12, 2017

This crash was introduced in 4.14.2, and is very similar to [Link Removed], however it is still occurring in 4.14.3 (after that fix) According to submitted crash reports, this one is not very wides ...