Events on frame 0 fire twice

UE - Anim - Sequencer - Jan 17, 2017

Regression - does not occur in 4.13.2 or 4.14.3 Does occur in Dev-Sequencer ...

abnormal sound output on UMG animation track

UE - Anim - Sequencer - Jan 28, 2022

Sound repeated at initial frame only on 4.27. it was worked fine on 4.26 and 4.25 It is probably a side effect caused by the sequencer changes below.​ Sequencer: Move Finalization phase back onto ...

Two animation assets are created when Pawn is recorded in TakeRecorder.

UE - Anim - Sequencer - Jul 21, 2021

If you specify a Level Sequence of "TakeRecorder_Skeletal" in step 3, there will be only one animation created. The licensee wants this to be the same behavior. ...

Metahuman Hair Physics becomes jittery when 32x Antialiasing is enabled in MRQ

UE - Virtual Production - Tools - MRQ - Aug 15, 2023

Enabling 32x AntiAliasing on an MRQ causes metahuman hair physics to become twitchy in the image sequence output.  ...

If you add "All Nearby Spawned Actors" later, the first shot's animation will not be recorded.

UE - Anim - Sequencer - Jul 21, 2021

If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded. ...

Bug - Animations and Keep State Fail when scrubbing backward.

UE - Anim - Sequencer - Jan 30, 2020

If you scrub past an animation with keep state, and scrub into an animation with defaults everything is fine. When you scrub back to the animation with keep state, the animation breaks, until there ...

Movie Scene Float sections do not blend when adding a key

UE - Anim - Sequencer - Apr 10, 2019

Movie scene float tracks to not blend when adding new keys through the add key button if the value comes from outside sequencer. This is a result of a change introduced by CL: 4997300.   ...

Event does not fire at end of playback range

UE - Anim - Sequencer - Aug 29, 2016

Event does not fire at end of playback range. This does work with Forced Fixed Frame Interval Playback so wonder if this is invalid? I have some test content set up in //UE4/Main QAGame QA-Promoti ...

[CrashReport] UE4Editor_SlateCore!TWeakPtr<SWidget,0>::Pin() [sharedpointer.h:1120]

UE - Anim - Sequencer - Aug 16, 2017

This is a trending crash in the 4.17.0 release. User DescriptionsEditor is crashing each time when i start movie rendering in sequencer (Separate process) Source Context 1109 /** 1110 ...

Matinee doesn't display animated SkeletalMesh if its origin is out of view

UE - Anim - Sequencer - Jan 23, 2015

From 8/17/16 Tools sync: This is probably also happening in Sequencer. Think Sequencer should just auto-set this flag. ----------------------------------- If a SkeletalMesh actor is placed beyond v ...