Combo box widget becomes cut off when placed at the bottom of the screen

UE - Editor - UI Systems - Dec 15, 2014

When a combo box is placed at the bottom of the screen and the project is not in fullscreen mode the contents of the box will be clipped by the bottom of the window. ...

Adding a track for LayerData.Offset to UMG Animation throws an Ensure

UE - Anim - Sequencer - Mar 14, 2022

Adding a track for LayerData.Offset throws an ensure that states "No default blender class specified on property, and no custom blender specified on entities. Falling back to float blender." This do ...

Movie Render Queue renders UMG Scale Boxes incorrectly

UE - Editor - UI Systems - UMG - Apr 28, 2020

Scale boxes renders incorrectly when rendered with the Movie Render Queue. Scale box seems to work fine in a normal viewport and normal Sequence render. UDN: https://udn.unrealengine.com/questions ...

Randomize Without Replacement resets to WithReplacement on Sound Cue Loop

UE - Audio - Dec 8, 2022

Reproduced 7/10 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

SceneCapture2D Components when referenced on screen by UI widget will cause massive screen flickering in Standalone, Launched or Packaged Game

UE - Graphics Features - Feb 10, 2016

When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightl ...

Crash opening multiple UMG assets

UE - Anim - Sequencer - Aug 3, 2016

Assets Named with "~" or placed in Folders with "~" cannot be used

Tools - Mar 27, 2015

Using an asset with a "" character located in its name, will not allow that asset to be assigned to any other asset's input. For example a Texture with a "" in its name cannot be assigned to a Mate ...

If using SetAlignmentInViewport in Construct, the value with it is ignored

UE - Editor - UI Systems - UMG - Jan 27, 2023

If SetAlignmentInViewport is called in the UMG Construct, it is ignored internally. This is due to a change that came in 5.1, so it worked fine in 5.0. First, when the Set Alignment in Viewport nod ...

Input consumed by a widget's action binding can be skipped if using key modifiers

UE - Gameplay - Input - Oct 29, 2021

The following code in UPlayerInput::GetChordsForKeyMapping is at fault for this:  !(KeyMapping.bAlt || KeyMapping.bCtrl || KeyMapping.bShift || KeyMapping.bCmd || ActionBinding.KeyEvent == EInputEv ...

Editor Utility Widget - 'Fill Data Table from JSON string' node parsing error

Tools - Nov 24, 2020

Issue also occurs in 4.25 therefore not a regression. Original issue was submitted by a user 'Fill Data Table from csv string' node does work though The following is a snippet of the error output ...