Hierarchical Instanced Static Mesh Component Doesn't Update Instance Transforms In Standalone Window and In Packaged Game.

UE - World Creation - Worldbuilding Tools - Foliage - Aug 4, 2018

The Hierarchical Instanced Static Mesh Component doesn't update instance transforms in Standalone window and in Packaged game. Working as expected in 4.19 CL# 4033788 Found in 4.21 CL# 4233996 and ...

Nativized widgets that include a custom button cause a crash if Event Driven Loading is enabled

UE - Gameplay - Blueprint - Aug 3, 2018

Nativizing a Blueprint that includes a custom button (a Blueprint parented to the "Button" class) causes a crash when Event Driven Loading is enabled. Disabling Event Driven Loading can workaround t ...

Project Launcher does not include Prereqs. Ignores Include Preqeq setting and the -prereqs argument

UE - Foundation - Cpp Tools - Aug 3, 2018

When using the Project Launcher to package a project, the Include Prerequisites setting is ignored. Attempting to add the -prereqs command to the arguments also does not include these, which is what ...

Set Range Animations imported from 60Hz frametime is halved

Tools - Aug 3, 2018

Reported by a licensee on UDN, this bug is fallout from the fix made for the following Jira:[Link Removed] - Fbx importer: animation range import is broken when importing 60Hz anim The attached ass ...

SetActorEnableCollision doesn't correctly update InstancedStaticMeshComponents

UE - Simulation - Physics - Aug 3, 2018

InstancedStaticMeshComponent is not properly updated when Actor enabled collision changes. ...

Crash when enabling Edit Mode

OLD - Enterprise - Aug 3, 2018

[CrashReport] UE4Editor_SteamVR!FSteamSplashTicker::Tick() [steamvrsplash.cpp:52]

UE - Platform - XR - Aug 3, 2018

No user comments on crash group ...

CurrentTransaction ensure when duplicating an EQS generator

UE - AI - Aug 3, 2018

When duplicating a Generator inside an Environment Query, the action triggers an ensure and stalls the Editor for a few moments. This issue was reported and tested in 4.19.2 (CL-4033788). It was r ...

Cascade Beam Emitter Lifetime Module Is Broken

UE - Niagara - Aug 3, 2018

Cascade beam emitter lifetime module is broken.  Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4233996, 4.20 CL# 4247867 This is a regression. ...

nDisplay launcher doesn't handle spaces in paths

UE - Virtual Production - nDisplay - Aug 3, 2018

should surround the path with " ...