After ~30 minutes, a scene with 3D UMG widgets will hiccup, briefly showing the steamVR background Attached Example project from User VRDropedFrame (4.19) + Example project I created AJ_VRWidgetPe ...
When clicking and dragging a widget in the designer tab of a widget blueprint some options in the details panel will begin to move/shake/jitter/readjust. ...
Axis Event mapped to pinch no longer returns values. Working in 4.19 Confirmed on Android + iOS Confirmed in MAIN 4.23 @ CL 4961509 ...
Animating a HISM along a spline when many other HISMs are present will result in a crash in 4.22. Confirmed in 4.23 MAIN @ CL 5291468 ...
The reflected Sky material looks blurry and low res when set to unlit, however setting the material to Default Lit has the correct reflection. Even though the reflection is correct the lighting brea ...
Webbrowser in Mobile devices gets most higher zorder in UMG. This is, as I belive, expected since it is running in native functions. But to meet behaviors in PC, making it to follow given zorder see ...
[Link Removed] ...
From the UDN post: When the new entry is added, the entire tree gets wiped out as a result of the CDO swap, and when these update methods run it leaves the tree in a default expansion state. (Effect ...
The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...
Apple forces developers to code sign an app using the latest code signature format and IPP needs to support it. a related link: [Link Removed] ...