Currently AActor::PostEditChangeProperty always sets bDoDelayedUpdateCullDistanceVolumes to true, which will call UpdateCullDistanceVolumes. Licensees report this can take several hundred ms, which ...
The pixel format conversion code in MediaTextureResource is currently reusing the global bound shader state for different pixel shaders. This is not supported. There needs to be one shader state per ...
Editor is crashing when attempting to move a spline point after making it the root component of the blueprint ...
During workflow I came across this bug when I was trying to move multiple items around in the blueprint to create a structure. The weird part is that even though it doesn't reflect the movement in t ...
"Package Plugin" from Plugin Editor UI will wipe the target folder’s contents first then populate it with plugin files. User was expecting “Package Project” like behavior: Create a new folder in th ...
The media player isn't restoring the filtering mode after copying the movie source texture to the destination render target. This causes the cached state to be wrong, causing the incorrect filterin ...
The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...
A licensee has reported that actors moved by sequencer will not update their ComponentVelocity. This is inconsistent with Matinee, where we update ComponentVelocity in UInterpTrackMove::UpdateTrack. ...
Attempting to generate abstract class from blueprint crashes editor on compile. Frequency: 4/4 ...
Packaged shipping HTML5-Mac build does does not open in Safari. The user is prompted with a missing shader cache message (see screen cap). Occurs: with Development and Sipping builds. However, wit ...