Failing to launch packaged 32-bit projects

UE - Foundation - Core - Oct 14, 2016

An error will occur when opening a packaged 32-bit project. The error references the MallocBinned2.cpp file. ...

Startup movies using FDefaultGameMoviePlayer are not skippable using keyboard or gamepad

Media Framework - Oct 13, 2016

There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...

Searching for invalid setting results in search field being removed

Tools - Oct 13, 2016

REGRESSION: YesWORKING: 3112924 (UE4/Main)BROKEN: 3160080 (UE4/Release-4.14) If the user searches for something that produces no results, the search field will disappear and the user cannot clear i ...

Game does not exit when exited through SteamVR UI

UE - Platform - XR - Oct 13, 2016

Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...

Blueprint Struct associations in Blueprint hierarchy causes command line cooker to crash

UE - Gameplay - Blueprint - Oct 13, 2016

If a user creates a specific Blueprint hierarchy with a Blueprint struct, it can cause a issue when the Blueprint struct is being cooked. User description of Blueprint(s) and Blueprint Struct relat ...

Crash undoing static mesh translations several times

UE - Networking - Oct 13, 2016

Crash occurring when you undo moving a static mesh around in the viewport This is NOT occurring in 4.14 ...

Play rate track does not work when using CreateLevelSequencePlayer

UE - Anim - Sequencer - Oct 13, 2016

Play rate track does not work when using CreateLevelSequencePlayer Regression: YES Worked: 4.12.5 CL:3039270 Broken: 4.13.1 CL:3142249 ...

Changing transform of simulated component during physics freezes motion

UE - Simulation - Physics - Oct 13, 2016

If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...

Using the BuildGraph to create an installed binary build of the Engine will fail if Simplygon is not installed.

UE - Foundation - Horde - BuildGraph - Oct 13, 2016

A user reported that attempting to create an installed binary build of the Engine using BuildGraph will fail. This seems to be because we include the UE Simplygon implementation, but do not disable ...

[CrashReport] Crash When Undoing Changes in Widget Blueprints

Tools - Oct 13, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...