if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...
Changing between multiple Streams that are contained within an array does not work. ...
If a level has UMG widgets, swapping to other levels (including the level you're already on) doesn't clear away the UMG widgets. ...
Construction Script fires multiple times when the Const Script is compiled. If the character is moved on the grid in the level, it will only fire once. It only seems to be an issue on bp compile. ...
There appears to be a memory leak when you PIE and then exit PIE. Users are reporting that each time they PIE, their RAM usage jumps up, say, 10MB, then when you exit PIE, it only drops down 5MB. ...
If you convert the constraints when you have a profile active and then switch to a new profile and back again the converted constraints will revert back to whatever they were when the profile was cr ...
Planar Reflections seem to be inverted on mobile devices. The angles seem to be off too. ...
With skeltons that don't have a root or have a root that is not at the origin, sequencer recorder will snap it to the origin in it's recorded animations. [Image Removed] ...
Using the Set Physical Material for Destructible does not work currently. In comparison with a static mesh physical material will change via key press during gameplay. ...
Although Asset Tabs will be restored, the option to "Restore Open Asset Tabs on Restart" in the Editor Preferences becomes unchecked after a crash thus causing the user to remember to select it afte ...