Text Size In Material Blueprint Comments Don't Change

UE - Rendering Architecture - Materials - Aug 24, 2020

When changing the size of the text in a comment box, after you adjust the size and click save, then close the material editor. When you reopen the editor, the text size is back to the default but th ...

Regression: External owned Spawnable object disappears when the sequencer movie is finished.

UE - Anim - Sequencer - Nov 26, 2020

Regression: external owned spawned actors stays in 4.25 & 4.25 plus but it is removed from 4.26P5, 4.26P6, 4.26P7 ...

Rendering a custom render pass will render the viewport.

UE - Anim - Sequencer - Mar 1, 2021

If close the "Sequencer" window while leaving the "Render Movie Settings" window open, and then click the "Capture Movie" button, you will capture the movie from the perspective of the CameraCuts tr ...

Expose input action from enhanced input component delegates

UE - Gameplay - Input - Jun 9, 2021

From a delegate there is no easy way to access the action that triggered the delegate. Whilst this is mostly inherent (an OnJumped handler implies the Jump action) it would be better to provide dire ...

[Device Swap] - Ensure when connecting a controller or USB audio device while audio is playing in PIE

UE - Audio - Mar 11, 2022

Ensure when swapping to a newly connected USB audio device.  {no format} Ensure condition failed: Cache.Contains(DeviceIdName) [\build++UE5\Sync\Engine\Source\Runtime\Windows\AudioMixerXAudio2\P ...

Incorrect keying when a Transform Origin is applied

UE - Anim - Sequencer - Mar 28, 2023

See steps to repro. Our key recomposition algorithms need to take into consideration the Transform Origin manipulations. ...

Groom Assets do not cast shadows when the shadow casting light is close to the groom and virtual shadow maps are in use

UE - Graphics Features - Mar 19, 2024

When a shadow casting light is closer to the groom than some proportional amount the groom is away from the shadow catcher, the groom's shadow will disappear. This only occurs using VSMs. Raytraced ...

Static meshes viewed in the static mesh editor in orthographic side view are becoming white after a couple of seconds when quality preset is maximum.

UE - Rendering Architecture - Jun 18, 2025

Context: Orthographic views are used to have a 2D view of a 3D object providing precise control over object placement and alignment. This can be used for projects like isometric games and architectu ...

Character blueprint tick function does not behave properly

UE - Gameplay - Jul 2, 2015

Character tick event will continue to trigger even if Start with Tick Enable is set to false. Workaround: Setting "Set Actor Tick Enable" to false on Begin Play will prevent the tick event from t ...