Packaged Game Ensure Crash when GameInstance working with Async loading thread

UE - Foundation - Core - Jul 23, 2019

In Engine 4.23 Preview, when AsyncLoadingThread is enabled and GameInstance is loaded from a Blueprint, the Engine will crash. ...

The MultiGate Node can have more than 32 output pins

UE - Gameplay - Jul 22, 2019

The MultiGate Node is able to have more than 32 output pins. Found in 4.22.3 CL#7053642 Reproduced in 4.21.2 CL#475421, 4.23 Preview 2 CL#7321677, 4.24Main CL#7473682 ...

It is possible to get large Aspect Ratio values when using an Ultra-wide monitor on Linux

UE - Platform - Linux - Jul 22, 2019

Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000. ...

Material with Custom Expression at Vertex Shader Stage Does Not Compile

UE - Graphics Features - Jul 22, 2019

When Custom expression is connected to custom UV then material wont compile. This is working as expected in 4.22 CL# 7053642 Found in 4.23 CL#7321677 and 4.24 CL# 7321677 This is a regression. ...

Fullscreen Editor Crash when setting both IndexBuffers to False

UE - Graphics Features - Jul 22, 2019

When setting both IndexBuffers to False the Editor will crash when attempting to use Fullscreen mode with F11. ...

UWorld Async Sweep functions missing the FQuat parameter

UE - Simulation - Physics - Jul 22, 2019

The UWorld Async Sweep functions are missing the FQuat Rot parameter of their sync counterparts and the Sweep, Overlap, and Async Overlap functions are missing param comments for their rotation para ...

DepthFade does not appear to work Vulkan preview with MobileHDR off

UE - Graphics Features - Jul 22, 2019

Depthfade does not appear to be working with vulkan if Mobile HDR is disabled. ...

SpiralBlur-SceneTexture Does Not Compile If Raytracing Enabled

UE - Graphics Features - Lumen - Jul 22, 2019

The material function SpiralBlur-SceneTexture, does not compile in DX12 mode. Found in 4.22 CL# 7053642, 4.23 CL# 7321677, 4.24 CL #7474192 ...

Enum editor not adding new enum values

UE - Gameplay - Jul 22, 2019

Blueprint enumeration editor is not adding new enum values. ...

Particles can not be displayed once they disappear in ParticleLOD

UE - Niagara - Jul 22, 2019

I have attached a project to reproduce. [Link Removed] The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable. [ ...