It looks like FDynamicOutputHelper::IsTypePickerPin and FDynamicOutputHelper::GetTypePickerPin need to be updated to support soft references. ...
User has encountered an issue with duplicate collision primitives when importing custom collision meshes from Maya ...
Need to make sure we support nullptr entries or make sure we do not create such null entries. ...
Generated from CrashReporter Comment from user:Opening de custom node in material editor crashes editor ...
Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already. ...
This was reported by support and verified in Main. This is blocking users from shipping Gear VR store projects going forward. ...
The user for this UDN encountered this simultaneous editing bug occurring only when duplicating array elements of a custom UObject class. ...
GenericUSBController Axis values interfering with input when Xbox Controller is active. (Generic Inputs were added for Switch Support) ...
A customer is requesting that the error message for FPackageName::LongPackageNameToFilename get improved. He suggests that we list the valid roots as part of the message. ...
When using an RVT with BaseColor/Normal/Roughness format on DX12 with a GPU that supports Tier2, a GPU crash may be seen. ...