Encountered a crash during the garbage collection phase when using sequencer conditions with subsequence tracks. Specifically, objects appear to break the "Disregard for GC" assumptions. ...
After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...
Switchboard is unable to launch the Multi-User Slate Server in launcher builds. This is because the default install location has "Program Files and "Epic Games" in the path (aka folders with spaces ...
When rendering an animation with the path tracer through MovieRenderQueue, at low sampling rates the denoiser produces splotchy results that flicker from frame to frame. The current denoiser (Ope ...
REGRESSION No, I was able to reproduce the hard lock in 4.16.1. A frequent ensure occurs when opening static or skeletal meshes on Mac. Doesn't reproduce 100% of the time, but I've gotten it about ...
Both versions works correctly if HISMC is pre-placed (generated in ConstructionScript). Only when generated dynamically does it fails. The Navmesh isn't being updated after SetStaticMesh and AddInst ...
Repro Rate: 3/3 This issue occurs in the live build //UE5/Release-5.1 at CL 23058290. This issue has also been regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to be a r ...
When clothing data is applied before painting the influence on the section the cloth doesn't simulate. I tested this using the Paragion: Twinblast actionhero skeletal mesh asset. Found in 4.24.1 C ...
If you call the "GetCameraImage" function rapidly ~10 times, it causes the ARKit camera feed to stop updating. Waiting for awhile or tapping some more seems to bring it back. Tested on macOS H ...
This is a regression from 4.19.2 (CL-4033788). The pawns aren't replicating their own movement on their clients, but they are replicating on the clients of other pawns. This was reported and teste ...