This is a regression from 4.27. This is happening because of the change to typed elements. UEditorEngine::PostUndo, when combined with the typed element changes causes the selection set to reorder ...
Crash adding subscene to a looped subscene. Note this did not repro with brand new sequences not sure what's different about this older content. This also occurs in Release-5.0. ...
On a listen server, any voice chat sound that should be routed through a UVOIPTalker component doesn't appear to do so. The sound is audible regardless of where the host's player is located in relat ...
The panning in the Tap Delay Submix Effect does not always match its assigned Pan in Degrees value. Specifically, the left and right side appear to be reversed on Stereo setups. In addition, in 5.1 ...
In CascadeToNiagaraConverter.py # copy the emitter enabled state. enabled = ue_fx_utils.get_lod_level_is_enabled(cascade_emitter_lod) niagara_emitter_context.set_enabled(enabled) It stores the ...
This occurs in UE5/EA and in Release-5.0 ...
Bool input pins will fail to compile when connected to a boolean logic node and the node also has a float input pin that is currently connected. Compilation will fail with the error Default value ' ...
This doesn't seem to occur every time I run the editor, I can't get it to repro consistently Note: It is possible that this is happening in blueprints based off of a native c++ class has been rel ...
The desired behavior from a user perspective here is that they'd be able to use Static Switches in a decal master material to toggle different features and behaviors. In the above setup, if I set th ...