Roughness rendering differently on Macs

UE - Graphics Features - Oct 4, 2016

The roughness value for Macs renders differently (less rough or glossy) compared to Windows. It also seems to render as expected within the Material Editor preview window, but when applied to an obj ...

SSR Does Not Work On Mobile or Mobile Preview

UE - Platform - Mobile - Mar 7, 2017

In our Docs page SSR is listed as compatible with mobile here: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/ While testing this doesn't seem to be the case so either ...

Sphere Reflection Capture Influence Radius Broken In Forward Shading

UE - Graphics Features - Apr 14, 2017

When forward shading is enabled sphere reflection actors seem to disregard their influence radius. This seems to cause issues with effecting meshes that should be outside their radius. ...

Texturing: RC 1.5 texturing hangs, RC 1.4.2 works fine with same dataset and workflow

RC - Texturing - Feb 13, 2025

Tested on the provided project, it looks like the unwrap was provided, but then the process stuck. I also checked the Task manager and there wasn't almost any activity for RealityCapture.[Image Remo ...

3D Widget Doesn't Render Custom Depth Stencil

UE - Editor - UI Systems - Apr 21, 2017

Custom Stencils don't appear to work with 3d widgets. ...

Landscape material doesn't show correctly on ES3.1 if Landscape layer blend was implemented by using in Material function

UE - LD & Modeling - Terrain - Landscape - Jan 30, 2019

Open the project attached to see the issue ...

Show collision command turns on lights that have 'Visibility' set to false

UE - Graphics Features - Dec 2, 2019

Running the console command "Show Collision" when lights are placed in the scene with "Visibility" off results in the lights turning back on. Tested in: 4.22.3 CL#7053642 , 4.24.P4 CL#10387632, 4 ...

Custom Primitive Data on BP instance not taking affect while in editor

UE - Rendering Architecture - Apr 5, 2023

https://udn.unrealengine.com/s/case/5004z00001n9LsOAAU/custom-primitive-data-on-bp-inst ance-not-taking-affect-while-in-editor Original Repo is from 4.27, however, it still happens in 5.2. This is ...

VectorParameter UI display in the Layer Parameters Panel of MIC editor issue

UE - Rendering Architecture - Materials - Aug 22, 2023

Modulate Blend Mode on Deferred Decals does not seem to multiply with background pixels

UE - Rendering Architecture - Materials - May 10, 2022

Modulate Blend Mode on Deferred Decals does not blend multiply with background pixels. Transparency for Deferred Decals also does not seem to match with what occurs in 4.27; Repro Rate: 4/4 Tested ...