When using a Destructible Mesh in a bluprint and trying to return the Hit Bone Name will result in "none" being printed. However, using a simply line trace from the individual bone names from a frac ...
Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors. This seems to be contained to Child Actor Components that are inherited by a Child Actor Clas ...
The texture property node returns incorrect values for texture objects that have a render target as its input. The correct value will be returned if a normal texture is used for the input instead. ...
When adding new elements to a Map in blueprints it will return the error "Cannot add a new key to the map while a key with the default value exists". This is because it currently won't increment the ...
When multiple instances of a Blueprint in a level are selected, any component added to that Blueprint's parent class in code will appear in the Details panel with the words "Multiple Values" and a R ...
Currently, Improved virtual keyboard in Android only receives English characters and special characters. Need support for other languages. Investigate the bug and research what's needed to make IME ...
Reimporting a static mesh will cause some Static Mesh Editor values to be reset back to defaults. This was reported as JIRA UE-22205 back in 4.10 and was marked fix in 4.12. However, I wasn't able ...
When a client operates at a high framerate on a dedicated server, their player movement will become desynced with the server. This manifests in different ways on different versions. In 4.21, it caus ...
If a client hitches while a server performs a seamless travel, the client will get multiple lines of logspam of these warnings:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/ ...