FBX Scene Importer sets actors in Blueprint to movable when reimporting

UE - Editor - Content Pipeline - Import and Export - Nov 28, 2016

When using the FBX Scene Import into Level with default settings so that the actors in the BP import as static, if you reimport them they will then be set to Movable in the BP. This is not a regre ...

Project upgrade to 4.15 does not complete if the Runtime Mesh Component is installed in version 4.14 and not in 4.15

UE - Foundation - Core - Apr 17, 2017

If the Runtime Mesh Component is installed in the 4.14 Binary Engine, upgrading a copy of a code project from 4.14 to 4.15, even if it does not use that plugin, will result in the upgrade process ha ...

Gradle AAR repository directories with $S(PluginDir) are relative instead of absolute path

UE - Platform - Mobile - Aug 1, 2017

Gradle AAR import paths need to be absolute instead of relative since the current work directory used to package Gradle is not the same as Ant. ...

Rendering sequence with livelink data has issues with smooth engine offset

UE - Virtual Production - IO - LiveLink - Apr 26, 2023

[Link Removed] for reference Playing back a sequence shouldn't have buffered samples. We should have a single one, which was built from the sequence. We need to make sure when played back that it ...

Having two Play Persistent Audio modules in Niagara will only play the first sound

UE - Niagara - Jan 24, 2024

Only one Play Persistent Audio module will work at a time in a Niagara emitter. ...

'Max World Position Offset Displacement' causes culling issue on HISMC/foliage in 5.4

UE - Rendering Architecture - Materials - Jul 9, 2024

Foliage/hierarchical instanced static mesh components have issues with culling when their material's "Max World Position Offset Displacement" value is a higher amount, e.g. 100.0. ...

MakeEditWidget doesn't work with the blueprint editor viewport

UE - Framework - Blueprint Editor - Dec 19, 2024

Using the MakeEditWidget specifier inside a UPROPERTY macro and creating a blueprint based on the class will show the translation gizmo inside the main editor viewport but the gizmo will not show up ...

Collision boxes slow to move when using higher poly meshes

Tools - Jun 15, 2015

Collision boxes become sluggish to move when using higher poly meshes. High poly boxes attached (60 K and 120K tris) Users Video for reference: [Link Removed] ...

Add Code to Project fails to add a class to the project

UE - Foundation - Core - Mar 16, 2015

Add Code to Project fails to add a class to the project. The project can't be reopened until the classes are manually removed and the project is recompiled. The following errors occur when using Add ...

Audio Persists and App becomes Unresponsive when Opening Map and Calling Movies to Load

Media Framework - Nov 17, 2016

A licensee is experiencing odd behavior when using custom code to call a loading movie when opening/loading a level. The licensee has implemented a loading movie to play when calling a map to open ...