When using the Default Scene Root component in a blueprint with no additional components, the box extent of the Get Actor Bounds node is returning 128,128,128 instead of the expected 0,0,0. If you ...
Box reflection captures with some assets are not working correctly. The reflection capture is being tiled with version after 4.7 that were not in 4.6. Images are attached to demonstrate along with ...
Creating a Macro with a Wildcard Array and then using that macro to accept an array as input and attempting to get the first element causes an error to appear in the output log. In the AnswerHub u ...
A licensee is reporting a difference in auto-exposure brightness levels between PIE and a Packaged project. He is working in VR, but since I was not able to reproduce the issue on my end it is hard ...
Surfaces are getting washed out or over brightened when using a Cubemap on a Skylight in VR. Tested 4.15.2 - 3416026 : Does not occur 4.16. p2 - 3415565: Occurs ...
An occasional crash occurs when adding a sphere reflection capture to the scene from the place mode panel. This issue has a low repro, but has been seen a couple times. Repro rate seems to be around ...
Oculus store does not accept APKs signed with v2 signing from Gradle. ...
The launcher version engine cannot find *.inl file from installed location (i.e. in my case it is located at D:\Launcher\UE_4.19\Engine\Source\Runtime\Engine\Classes\Kismet\KismetMathLibrary.inl) an ...
The issue appears to be the type of the input pin on the custom event(or function - both behave the same), under normal circumstances it should allow you to pick the enum from a list on the calling ...
When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube. ...