Chinese Characters causing the Editor to crash when using them in a blueprint

UE - Editor - UI Systems - Localization - Dec 4, 2014

When using Chinese characters in Blueprints, it will almost always see a crash when saving the project and PIE. This only occurs in the 4.6 release build. It does not occur in Main. Crash Report: ...

Post Processing continues to affect Sprites after project setting defaults are disabled and all volumes and cameras' settings are disabled

UE - Graphics Features - Nov 19, 2014

After disabling the defaults in Project Settings > Rendering > Default Postprocessing Settings, disabling all GlobalPostProcessSettings volumes, and setting the Post Process Blend Weight in the play ...

Incorrect static lighting on InstancedStaticMeshes

UE - World Creation - Worldbuilding Tools - Foliage - Nov 27, 2014

Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting. In the thread, the user provides a repro map ...

Renaming a custom component code class and performing a Hot Reload will cause the Editor to crash when a Blueprint containing an instance of that component class is opened.

UE - Gameplay - Blueprint - Nov 26, 2014

Renaming a custom ActorComponent class when that class is set as a component in a Blueprint and performing a Hot Reload will crash the Editor if the Blueprint is opened for editing after the project ...

Expand Node crashes engine

UE - Gameplay - Blueprint - Dec 4, 2014

The engine crashes when after right-click > Expand Node on any composite node. Crash Report: [Link Removed] ...

Text moves slightly in UMG when zooming in and out in the designer tab

UE - Editor - UI Systems - Jul 20, 2015

Text block appears to move slightly when zooming in and out of the designer tab in UMG. The right side of the text's position is not consistent when compared to other widgets (such as the image widg ...

Setting a widget to hidden with an event construct node causes the widget to be permanently hidden

UE - Editor - UI Systems - Feb 25, 2015

If the user wants to toggle the visibility of a widget and sets it to hidden via the event construct node then the user will not be able to change that visibility state later on. ...

Synced BB keys doesn't work

UE - AI - Feb 26, 2015

It seems there's a bug that in some circumstances AI's BlackboardComponent doesn't get registered for synced keys updates. After a short investigation it turns out that some code got stomped and BB ...

Investigate instanced static meshes' issues with navmesh generation

UE - AI - Feb 27, 2015

Might be broken. Needs investigation. ...