When using Chinese characters in Blueprints, it will almost always see a crash when saving the project and PIE. This only occurs in the 4.6 release build. It does not occur in Main. Crash Report: ...
After disabling the defaults in Project Settings > Rendering > Default Postprocessing Settings, disabling all GlobalPostProcessSettings volumes, and setting the Post Process Blend Weight in the play ...
Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting. In the thread, the user provides a repro map ...
Renaming a custom ActorComponent class when that class is set as a component in a Blueprint and performing a Hot Reload will crash the Editor if the Blueprint is opened for editing after the project ...
The engine crashes when after right-click > Expand Node on any composite node. Crash Report: [Link Removed] ...
Text block appears to move slightly when zooming in and out of the designer tab in UMG. The right side of the text's position is not consistent when compared to other widgets (such as the image widg ...
If the user wants to toggle the visibility of a widget and sets it to hidden via the event construct node then the user will not be able to change that visibility state later on. ...
It seems there's a bug that in some circumstances AI's BlackboardComponent doesn't get registered for synced keys updates. After a short investigation it turns out that some code got stomped and BB ...
Might be broken. Needs investigation. ...