Physics Constraints do not have the same values if they are part of an 'Always Loaded' level. They will work correctly in the Persistent level and a level that is Streamed in. This becomes problem ...
You cannot enter a value higher than one in any color module. WORKAROUND - You can graph it and select the point you want to change and then set value to any number, but it will be clamped back to ...
The FPS drop off of this users project is significant between version of UE4. I tested this issue on a Samsung Galaxy Note 10.1 2014 edition. I also tested on a iPad air 2 on 8.1. There was a sig ...
When Using "Get Positional Tracking Camera Parameters" node it does not return the values for the pitch and roll of the camera. Also it only gives the yaw if the mouse is moved. ...
Any material that already exists in 4.11p1, with tessellation enabled, causes assigned geometry to disappear. Any material created within 4.11p1, with tessellation enabled and a base color, causes t ...
Numerous issues when manipulating destructibles. 1) Changing collision response pre-fracture will not affect chunks post-fracture 2) Changing collisions response pre-fracture will prevent damage f ...
Painting on a landscape layer with both an Alpha Layer and Weighted Layer creates black areas. Per documentation painting with an alpha layer should smooth over black areas when multiple weighted la ...
Find-in-Blueprints completely misses implemented interface graphs due to how they are stored within the UBlueprint. This results in the graphs being unsearchable (all nodes and pins, possibly sub-gr ...
Not sure if this is an Animation or a Core issue, but a runtime Anim Node will not load properly with "-game" or in a packaged build. The developer that made this sample read this blog post: [Link ...
Extra touch end events are created for unsupported touch action types. These need to be ignored. ...